The problem stems from the quests and the structure of the encounters that the player will come across during their playthrough of Griftlands. The negotiation and combat are not the problems (I adore these aspects of Griftlands), as they are non-linear, entertaining, and have plenty of updates and bolstering of content to come. My 1st, 2nd, and 3rd playthrough of the early Alpha of Griftlands were quite enjoyable, yet the ones that followed were met with boredom. Which is what brings me to my actual point I have had plenty of fun with it so far, yet I have one major criticism that encapsulates the vast majority of what I find is hindering its quality. Griftlands is no exception, I am eagerly looking forward to what is next for this game. Their credibility as a developer is insurmountable, making every release of theirs a must-buy in my eyes. I have been a fan for more years than I can count and will continue to be one as long as I am playing games. I would like to start this off by saying that I absolutely adore Klei Entertainment, their games, and their attitude as a company.
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